Saturday, July 12, 2025

Rapture Scrapper - Metroidvania made in Mega Man Maker

 


This is a level I made in Mega Man Maker (Level ID: 582102).  It's an open 'metroidvania' designed around using the Wheel Cutter weapon.  It takes place in some distant-future city that was once prosperous, but after a catastrophic event, it is now left in the hands of nature and whatever robots still function.  Mega Man explores this empty city, looking for treasures and useful upgrades.  I think I'm happy with it, though I still want to make a super-hard version...

Below is a full playthrough:


And here are the maps I made for it.  They get progressively more detailed/spoilery, so if you intend on playing this map, you might want to avoid them:






Sunday, September 10, 2023

QUAD SQUAD: 4-Player Custom Lode Runner Level Set


 I have always loved Lode Runner: The Legend Returns.  It had a built-in level editor and I made hundreds of levels as a kid.  Unfortunately, it doesn't work very easily on modern computers.  However, the people at https://mmr.quarkrobot.com/ have rebuilt the game from scratch, and it's amazing!  It runs perfectly, feels the same as the original, and even has some new features (like 4-player capability), particularly in the level editor.  And, of course, it's free!

Well anyway, I designed a 40-level set (actually more if you include secret levels) specifically for four players.  It is designed around cooperation/coordination, so most levels can't even be finished with less than four, and many require coordinated actions from all four players.  I have played through it twice, and implemented some updates with their feedback.  Check it out if you (and three others) like cooperative games, puzzle games, and/or Lode Runner!

Download: QUAD SQUAD

Here is a video of one of our playthroughs:



Sunday, April 23, 2023

Zelda 2: Paracosm


 I grew up playing and loving Zelda 2: The Adventure of Link even more than the original Zelda on NES.  Somehow, it resonated with me from a very young age.  It has such a dangerous sense of dreamlike adventure that kept me wanting to tiptoe further and further from the start; and the visuals, music, and enemy design all contribute to the experience.

I thought it would be cool to design a romhack that really leans into the aspects I've always loved.  So off-and-on over the past couple of years, I've been working on Zelda 2: Paracosm.  It features a new Overworld, new Palaces and Towns, and lots of custom graphics.  It's mostly finished, aside from a custom soundtrack being written and implemented by Xarnax42 from the Zelda 2 Discord community.  I will likely also implement a few other changes before "officially" releasing it.  Until then, I'd still like anyone interested to be able to play it.  I may even throw together some cartridge/box art or even a game manual if I'm feeling inspired!

You can download it here: 

https://www.romhacking.net/hacks/8269/

Thanks for checking it out!

Saturday, January 1, 2022

Mega Man Maker - River City Ransom

 I made River City Ransom on Mega Man Maker!  The environments, weapons, and bosses are thoughtfully faithful to the original, with a few extra secrets.  If you like either Mega Man or River City Ransom, check it out!

If you want to play it, you can download Mega Man Maker for free and search for Level ID 520780.

Happy New Year!



Sunday, February 14, 2021

Mega Man Maker - Broomvania




Lately I've been getting into Mega Man Maker.  And it's just about everything I could ever want in a homebrew Maker game.  You can use assets from across the entire classic series, even some that weren't originally on the NES!

Anyway, the potential size of a level can be huge.  So naturally, I used it to make an entire open-world adventure using a single "level."  It's very much non-linear and has plenty of optional areas to explore.  There are even multiple optional weapons and boss fights.  I'm pretty happy with it, though I think I want to make a "Mk2" version, implementing various new ideas and fixing the few minor design mistakes.

The video above is my own playthrough.  Since uploading it, I've even made a world map for it in MS Paint.  Lol.  It was really fun to make, and it's fun for me to see the game in its entirety.  

SPOILER ALERT:



Friday, November 9, 2018

Feisty Mario World Vs Super Mario World Playthrough





Feisty Mario World is a romhack I designed because I love Super Mario World, but I've played it so much that it's too easy.  My vision for this hack was to make every obstacle in the game faithfully echo the original, but with creative changes to challenge veterans.  There are a few balance changes, to include a larger difficulty curve (especially in secret levels) and occasional new obstacles.

This video was made to emphasize comparison and contrast.

Unfortunately, this Feisty Mario World footage is not showcasing the newest version.  I've since overhauled the map palettes (I'm far more pleased with it), and tweaked some obstacles and music.  ...But I really don't want to record a new FMW run at the moment.

The playthroughs are definitely not perfect by any means.  You may notice some editing on both sides to cut out a few deaths.

The video was recorded using GeForce Experience, and edited using Windows Movie Maker and VSDC Free Video Editor.

Thanks for watching!

You can download Feisty Mario World here:

http://www.mediafire.com/file/7m64cem67q7vqus/Feisty_Mario_World.zip/file

Saturday, June 9, 2018

Feisty Mario World



Feisty Mario World is a full 96-exit hardmode SMW romhack, now featuring less nauseating colors and custom sprites! The only big customization left is to try to add a few new levels. I'm busy this month, but once July rolls around, I'll work on it!
Here is a link:
http://www.mediafire.com/file/7m64cem67q7vqus/Feisty_Mario_World.zip/file
(Includes the custom rom, a readme, and a copy of the box art)

Also, thank you to my friend Kenton for designing this box art! Once the game has everything I'd like, I plan on getting some hard copies made, with this image on the cartridge!