Sunday, April 23, 2023

Zelda 2: Paracosm


 I grew up playing and loving Zelda 2: The Adventure of Link even more than the original Zelda on NES.  Somehow, it resonated with me from a very young age.  It has such a dangerous sense of dreamlike adventure that kept me wanting to tiptoe further and further from the start; and the visuals, music, and enemy design all contribute to the experience.

I thought it would be cool to design a romhack that really leans into the aspects I've always loved.  So off-and-on over the past couple of years, I've been working on Zelda 2: Paracosm.  It features a new Overworld, new Palaces and Towns, and lots of custom graphics.  It's mostly finished, aside from a custom soundtrack being written and implemented by Xarnax42 from the Zelda 2 Discord community.  I will likely also implement a few other changes before "officially" releasing it.  Until then, I'd still like anyone interested to be able to play it.  I may even throw together some cartridge/box art or even a game manual if I'm feeling inspired!

You can download it here: 

https://www.romhacking.net/hacks/8269/

Thanks for checking it out!

2 comments:

  1. Hi, I don't know if you'll ever see this since this seems like an old blog, but with RomHacking.net shutting down, I couldn't leave a review there. I just wanted to say that I just finished Paracosm and I adored it. Zelda 2 is one of my favorite games of all time, and this really captured the exploration of it. It was fairly difficult, but not much more so than the original, so I'm keen to say it's fair. The enemy designs and the palace designs were incredible. Absolutely outstanding work.

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  2. Shell Maree, thank you for the comment. It means a lot to me! Zelda 2 is special to me, and I love that my passion for it could inspire meaningful art for you to experience.

    I don't use this blog as much as I should, but I make a post or two every year or two, ha. It's crazy that RHDN is done for, but I'm grateful that you took the time to find me! Thanks again!

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