===== December 29, 2016 =====
-Added a Trophy Room to the end of the game, where you can view and track "Achievement"-type accomplishments for any difficulty.
-Various aesthetic improvements
-More pixel art and secret stuff
-20th Edition!
===== December 20, 2016 =====
- Greatly improved the endings for Toddler and Normal difficulties. More love to go around!
- More art and minor details
- More secrets
- More gratitude
October 5, 2016
Changed many little things. More art!
September 28, 2016
Added an additional boss encounter in the Dark World. Added a Greater Healing Potion Shop in the Dark World. 2 Gold for 30 Potions. Moved a couple things around, and now I'm selling the game again at its original price, just like Dark Souls 2. In this case, the price is free. More knick-knacks and minor changes, too. I originally released this game over a year ago. Wow.
September 25, 2016
Added significantly more exploration in the Stratogarden. Added a mini Difficulty Block example near the start of the game. Added more vines near the forest floor, so you can try to catch one to save yourself from death. Added a new super-secret area. Many other minor things too.
September 24, 2016
New Skytree Floating Forest Space Jungle Stratogarden area added! Available to any difficulty! Even more aesthetication for maximum pleasjh!
August 4, 2016
Aesthetic improvements! Made the waterway area better. Also, the death well is now only probably death instead of definitely death. Made space much more awesome! Made many other minor changes to improve the experience.
May 31, 2016
More hidden stuff! Secret accessories!
May 30, 2016
Various minor adjustments, including a clock in the Throne Room, some aesthetic changes, some added conveniences, some added items, and some NPC-related changes.
May 29, 2016
- EDIT: Reuploaded to fix the difficulty selection at the beginning!
Changed the Forest shortcut to explosives, to avoid confusion regarding the forest switches and also cuz explosions. Many Metal-Difficulty "post-game" tweaks for balance, including added shortcuts, extra sign hints, changed item availability, and less boring parts. Many "post-post-post-post-post-post-game" changes, including the "true ending," involving me showing up at your house with a platter of delicious homemade cookies and a coupon for a back massage from Yours Truly (unconfirmed). Many minor aesthetic improvements. But can something so subjective as aesthetics be truly "improved"..?
April 24, 2016
Improved aesthetics and made the Flask chest rebalanced and slightly more exciting.
April 23, 2016
Added the Merchant NPC to the game, so you finally have something to spend your money on! That something is namely potions and shurikens. Doubled the number of any potions found in barrels. Made King Red Hat's room inaccessible until later in the game. This way, it should prevent people from carelessly walking through it prematurely.
April 19, 2016
Added an out-of-bounds NPC condo. Now, if you die on an NPC-related boss, you won't have to move tables into Save Rooms to get the NPC back! Copper Shortswords placed in the intro chest on the cloud, just in case you immediately destroy yours. Various minor changes, including some aesthetics and smoothing out the Church's challenge.
March 27, 2016
Painted the Crystal Hearts and added names for the special item chests throughout the map.
March 26, 2016
Many aesthetic changes, and a few other minor changes.
March 12, 2016
Added some signs for more flavor. Fixed Sign-Psychic's room. It both looks better and actually functions the way it's supposed to. Added triggerable shortcuts in the forest area and the trappy warehouse area Various aesthetic changes. Some make paths and triggers more obvious, others just make the world look more awesome. Added many more hidden items, especially within the Metal Difficulty-only section.
January 26, 2016
Made the Giant Tree area signiiiiiificantly less annoying ugh gross Vine Hell
January 16, 2016
Stupid King RedHat! Fixed(?) an issue where he would decide to be anywhere other than his rightful place. Made the Giant Tree area sliiiiightly less annoying Added a few items for fun Minor aesthetic changes
January 11, 2016
Giga-Update, with insane amounts of new content on Normal and Metal Difficulties.
September 8, 2015
Initial "final product." Very lame.
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